Nothing Headphone (a) Review: Ranked 10th Against 28 Headphones
My Nothing Headphone (a) review finds a stylish, well-built headphone with absurd battery life and sound that responds well to EQ. It misses the mark on calls, noise cancelling and transparency for the price, though.

By James · Picky Audio
· 7 min read
WEIGHTED SCORE
81.4/100
85.25 before weighting

QUICK TAKE
- WEIGHTED
- 81.4/100
- UNWEIGHTED
- 85.25/100
- RANK
- #10 of 28 headphones
The Nothing Headphone (a) review result is an 85.25 out of 100 before I change category weighting, then 81.4 after I put more weight on call quality, noise cancelling and sound quality. That puts it 10th against 28 headphones.
I think it is the better choice than the Nothing Headphone (1) if you want to save money. You still get the stylish design, solid build, massive battery life and better sound than Sony ULT WEAR to my ears. The CMF Headphone Pro remains the stronger pure-value option, however.
THE SCORECARD
How the Nothing Headphone (a) scored
- CATEGORY SUM
- 85.25of 100, before weighting
- RANK
- 10of 28 headphones
- CATEGORIES
- 10
- RETAIL
- Retail price: 199 USD
- STRONGEST
- 10Battery life
- WEAKEST
- 7.25Call quality
Build quality and fit
8.25/10It is basically the same as the Headphone (1) but lacks its metal finish; I found its spacious pads and balanced clamp comfortable, though the pads are still firm.
Battery life
10/10Nothing rates it for 135 hours with noise cancelling off, 75 hours with it on, and over 60 hours with LDAC and noise cancelling enabled.
Controls
9.5/10The tactile roller, paddle, switch and multifunction button are excellent, but wearing detection is missing.
Connectivity
9/10It supports Bluetooth 5.4, SBC, AAC, LDAC Hi-Res, multipoint, USB-C audio and AUX listening.
Call quality
7.25/10Voice pickup gets quite low with background noise, and overall call quality was worse than the CMF Headphone Pro.
App customization and extra features
9/10Nothing's clean app includes spatial audio, bass enhance, presets, a three-band EQ and an advanced eight-band EQ.
Noise canceling
7.5/10It handles low-frequency plane-engine noise slightly better than the Headphone (1), but Sony ULT WEAR offers stronger cancellation.
A transparency mode
7.75/10It has little hiss and minimal wind pickup, but clarity is below the Headphone (1) and voices can become muffled in noisy places.
Sound extras
9/10I measured 99.2 decibels, found leakage low, and could listen through AUX or USB-C.
Sound quality
8/10Its bass-heavy stock tuning can be cleaned up in the advanced EQ, producing punchy bass, clear vocals and smooth treble.
The Pros and Cons
PROS
- Massive battery-life ratings, including 75 hours with noise cancelling on
- Tactile physical controls are more useful than touch controls with wet hands, sweaty hands or gloves
- Advanced eight-band EQ can make the sound very good
- Low sound leakage and more than enough volume
- Stylish design and solid build quality
CONS
- Glossy black finish is a fingerprint magnet and scratched noticeably after day 1
- Only a soft case is included
- Call quality falls behind the CMF Headphone Pro
- Noise cancelling and transparency are not class-leading at this price
- No wearing detection or transparency-strength adjustment
How comfortable and durable is the Nothing Headphone (a)?
I scored build quality and fit 8.25 out of 10, just 0.25 behind the Nothing Headphone (1). The headband and ear pads feel pretty much the same, although the Headphone (a) loses the metal finish.
The pads are spacious and the clamp is balanced for my large head, so I found them comfortable. The CMF Headphone Pro is more comfortable for me, but the Nothing has better build quality. Just be wary of the glossy black version: it picks up fingerprints and had noticeable scratches after day 1.
A hard case is also missing. You get a pretty measly soft case that looks almost like a paper bag.
Battery, controls and wired listening are standout features
Battery life is where this headphone goes properly big. I gave it 10 out of 10: Nothing advertises 135 hours with noise cancelling off and 75 hours with it on. With LDAC and noise cancelling enabled, I still got over 60 hours. A 5-minute charge gives 5 hours of playback with noise cancelling on, and I could use the headphones while they charged.
The controls earned 9.5 out of 10. There is an on-and-off switch, a roller for volume and play/pause, a paddle for track skipping and fast-forwarding or rewinding, plus a multifunction button. I prefer these tactile controls to touch controls in certain situations.
For connectivity, I scored them 9 out of 10. Multipoint works, LDAC Hi-Res can be used with multipoint, and there is a gaming mode, although it did not change latency much in my testing. USB-C and AUX are the better options for the lowest latency, but AUX requires the headphones to be powered on.
Are the ANC and transparency good enough?
Noise cancelling gets 7.5 out of 10. The Headphone (a) blocked low-frequency plane-engine noise slightly better than the Nothing Headphone (1), while the Headphone (1) did slightly better with voices, mid frequencies and high frequencies. Sony ULT WEAR is stronger for noise cancelling and slightly cheaper.
Transparency is okay rather than special, scoring 7.75. There is barely any white-noise hiss and wind pickup is minimal, but the overall clarity is below the Headphone (1). In busy surroundings, voices can be muffled and harder to pick up. Sony ULT WEAR sounds brighter, but its transparency makes things easier to hear.
Calls are the main weak point. I scored call quality 7.25 out of 10 because voice pickup became quite low once background noise was introduced. To my surprise, the CMF Headphone Pro was better overall for calls.
Sound quality improves a lot with EQ
I gave sound quality 8 out of 10. The Headphone (a) arrives noticeably bass boosted, unlike the more balanced Nothing Headphone (1), but its advanced eight-band EQ lets me get the two sounding quite similar after adjustment. Nothing also released a firmware update that cleaned up the stock tuning slightly.
My preferred EQ cleans up the bass and slightly boosts the upper mids and upper treble. The result has bass impact without as much boom, clear forward vocals, detailed but smooth treble, and a moderate soundstage. If sibilance bothers you, I do not think it will be an issue here.
Against Sony ULT WEAR, I found the Nothing's bass tighter and easier to refine. Sony gives richer vocals, more sparkle and a slightly more open sound without treble boosting, but I would pick the Headphone (a) for sound quality.
Nothing Headphone (a) vs CMF, Sony and Sennheiser
The Nothing Headphone (1) has noticeably better calls, a clearer transparency mode and slightly better sound, but I think the Headphone (a) makes more sense if you want to spend less.
Sony ULT WEAR is more comfortable, has stronger noise cancelling and clearer transparency. The Headphone (a) has more than double the battery life, while call quality is similar. I think the Sony is slightly better value, depending on what matters most to you.
The Sennheiser Momentum 4 can get close in price when on sale. Its call quality and sound are better, although not by a massive margin. The Nothing has more spacious ear pads, while the Sennheiser gives cleaner bass that still reaches deep in a subtle V-shape tuning.
For pure value, I still think the CMF Headphone Pro wins. It is about half the price, a little more comfortable for me, and better for calls. Its build is not on the same level, and its noise cancelling and transparency sit just behind the Headphone (a).
THE VERDICT
I still think the CMF Headphone Pro is the better-value headphone. Spend more on the Nothing Headphone (a) if you want the stylish design, solid build quality, better sound quality and huge battery life. You will not be disappointed, but Nothing has room to improve calls, ANC and transparency at this price.
Stay picky.
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